Minggu, 13 April 2008

New Album from Naff

Naff - Rahasia Hati (2008)



1.  Izinkan Aku
2.  Tak Seindah Cinta Yang Semestinya
3.  Kaulah Hidup Dan Matiku
4.  Sejenak Disampingmu
5.  Kekasih Kecil
6.  Hati Yang Lain
7.  Aku Slalu Disini
8.  Rahasia Hati
9.  Mengenangmu (Ibu)
10.Buat Aku Tersenyum
11. Perempuanku

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Selasa, 08 April 2008

Next: PSP Phone from Sony Ericsson

Nowadays everything seems to be converging into a mobile phone. It already can be a perfectly good digital camera (e.g. SE K850i Cybershot), a mobile TV station a music player or GPS receiver. One of the things missing here was a mobile gaming platform. But it’s coming too.

And who’s better positioned to create a perfect mobile gaming platform then Sony? It already has one - Sony PSP. It also makes some great mobile phones via joint venture with Swedish Ericsson.

Their recent patent filing shows how Sony Ericsson will go about integrating these two gadgets:



The main question Sony Ericsson asked when designing PSP phone was - what is the main problem with using your phone for mobile games?

And the answer was - gaming controls.The numeric keypad is just not good enough to control the action in games. But who says all the keys on the numeric keypad have to be identical?

Sony has already designed very good game controls on PSP. So now they just made a few keys on numeric keypad into a game controls and the problem was solved.

The other problem was that most of the good games are played holding PSP console with both hands and using two thumbs to control game characters. And the phone is operated usually with a single hand and thumb.

Rotating screen came to the rescue here. When the device is in a phone mode, all you have is a simple mobile phone with numeric keypad , menu and function keys. Turn the screen around 180 degrees, your menu/functional keys are transformed into game controls and you have a perfectly good portable gaming device.

Oh and why not use the screen turned 90 degrees to make this device into a mobile TV station as well?

The beauty of it all is that Sony will not have to worry about the games for the PSP phone. Just make it compatible with the standard PSP games and Nokia will have a really tough time catching up with it’s next gen N-Gage platform.

Minggu, 23 Maret 2008

Koil, Blacklight Shines On



Setelah hampir enam tahun vakum, sejak rilisnya album Megaloblast, album yang sampai saat ini masih saja dicari-cari banyak orang, akhirnya KoiL, band asal Bandung dengan nuansa musik industrial rock mengeluarkan album anyar mereka dengan title Blacklight Shines On. Sekarang, mereka kembali bersama Kuntilanak. Rizal Mantovani, sutradara film Kuntilanak 2, kepincut mendengar single mereka, Semoga Kau Sembuh (Part 2), dan mendapati lirik lagu tersebut mempunyai “napas yang sama” dengan film Kuntilanak 2. Di tengah-tengah proses pascaproduksi film Kuntilanak 2, Rizal Mantovani seolah mendapat satu elemen lagi yang semakin menyempurnakan Film Lebaran ini.

Materi lagu-lagu dalam album Blacklight Shines On sudah dikerjakan dari tahun 2003. Berkali-kali terbengkalai, dan tidak dilanjutkan proses rekamannya karena sang Vocalist: J.A.V alias Otong sempat sakit lumayan lama, baru sembuh total sekitar 3 tahun. Rekaman dimulai lagi sekitar Desember 2006. Album ini direkam di studio milik KoiL, di Bandung, dan proses pengerjaannya dilakukan oleh personil KoiL sendiri. Otong menjamin kalo kualitas rekaman album ini jauh lebih bagus dari album KoiL sebelumnya, karena penggunaan alat yang jauh lebih modern.

Album ini terbagi dalam 2 format. Pertama format mp3 yang bisa kalian download secara gratis dan yang kedua format CD, yang baru akan dirilis. Album dalam format CD berisi 9 tracks dan 1 hidden track, serta kualitas suara dan sound yang jauh lebih mantab.

Track Listings:
1. Kenyataan Dalam Dunia Fantasi 4:06
2. Semoga Kau Sembuh pt. II 7:58
3. Ajaran Moral Sesaat 4:52
4. Aku Lupa Aku Luka 4:31
5. Hanya Tinggal Kita Berdua 7:33
6. Sistem Kepemilikan 4:40
7. Nyanyikan Lagu Perang 4:59
8. Semoga Kau Sembuh pt. I 6:25
9. Dan Cinta Kita Terlupakan 5:49

Jumat, 21 Maret 2008

To Mother

This is a truly BEAUTIFUL piece. Please read this at a slow pace, digesting every word and in leisure ... do not hurry ....this is a treasure...

For those lucky to still be blessed with your Mom, this is beautiful. For those of us who aren't, this is even more beautiful. For those who are moms, you'll love this.



The young mother set her foot on the path of life. 'Is this the long way?' she asked. And the guide said: 'Yes, and the way is hard. And you will be old before you reach the end of it.. But the end will be better than the beginning.'



But the young mother was happy, and she would not believe that anything could be better than these years.
So she played with her children, and gathered flowers for them along the way, and bathed them in the clear streams; and the sun shone on them, and the young Mother cried,
'Nothing will ever be lovelier than this.'



Then the night came, and the storm, and the path was
dark, and the children shook with fear and cold, and the mother drew them close and covered them with her mantle, and the children said, 'Mother, we are not afraid, for you are near, and no harm can come.'



And the morning came, and there was a hill ahead, and
the children climbed and grew weary, and the mother was weary. But at all times she said to the children,' A little patience and we are there.'
So the children climbed, and when they reached the top
they said, 'Mother, we would not have done it without you.'



And the mother, when she lay down at night looked up at the stars and said, 'This is a better day than the last, for my
children have learned fortitude in the face of hardness. Yesterday I gave them courage.
Today, I've given them strength.'



And the next day came strange clouds which darkened the earth, clouds of war and hate and evil, and the children groped and stumbled, and the mother said: 'Look up. Lift your eyes to the light.
' And the children looked and saw above the clouds an everlasting glory, and it guided them beyond the darkness. And that night the Mother said, 'This is the best day of all, for I have shown my children God.'



And the days went on, and the weeks and the months and the years, and the mother grew old and she was little and bent.
But her children were tall and strong, and walked with courage. And when the way was rough, they lifted her, for she was as light as a feather; and at last they came to a hill, and beyond they could see a shining road and golden gates flung wide. And
mother said, 'I have reached the end of my journey. And now I know the end is better than the beginning, for my children can
walk alone, and their children after them.'



And the children said, 'You will always walk with us, Mother, even when you have gone through the gates.' And they stood and watched her as she went on alone, and the gates closed after her. And they said: 'We cannot see her but she is with us still. A Mother like ours is more than a memory. She is a living presence.......'



Your Mother is always with you.... She's the whisper of the leaves as you walk down the street; she's the smell of bleach in your freshly laundered socks; she's the cool hand on your brow when you're not well. Your Mother lives inside your laughter. And she's crystallized in every tear drop. She's the place you came from, your first home; and she's the map you follow with every step you take. She's your first love and your first heartbreak, and nothing on earth can separate you.

Not time, not space... not even death!


PASS THIS ON TO ALL THE MOTHERS & CHILDREN YOU KNOW.
MAY WE NEVER TAKE OUR MOTHERS FOR GRANTED...

Pass it on to the men too because they have mothers too...

Kamis, 20 Maret 2008

Epocware Can't Stop Solitaire



Great number of Sony Ericsson P1/M600 / P990 / W950/W960  solitaires (more than 250: Freecell, Klondike, Spider, Pyramid, Carpet and many others), good-looking appearance, detailed rules and animated demonstrations for each solitaire.

Features:
  • Great number of solitaires: well-known Freecell, Klondike, Spider, Pyramid, Joker as well as exciting Trefoil, Carpet, Yukon, Algerian Patience solitaires and many others
  • Detailed rules and animated demonstration for each solitaire, available moves tips
  • A variety of cards backs and backgrounds
  • All solitaires are sorted in alphabetical order and classified by a difficulty and time required to solve
  • Bookmark (this item allows you to bookmark the current position if there are several possible ways of making your move)
  • Statistics of games played and games won for each solitaire
  • Creation a list of favourite solitaires
  • Mirror layout
  • Card movement sound effect.

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Brothers In Arms 3D



If you are looking for the premiere console-style action game for your mobile phone, look no further. Gameloft's Brothers in Arms 3D is the bridge between traditional video games and mobile games -- two worlds that many believe never could (or should) meet. But here it is, a fully polygonal shooter that delivers intense action married with slickly produced atmosphere. If you have a handset capable of playing 3D games and have wanted to test your thumbs at something different than the casual games that currently dominate the mobile scene -- and rightfully so -- then this game absolutely deserves to be your next download.

Now, not everybody wants a game like this for their handsets. Many mobile gamers -- myself included -- love the one-thumb style of play. But just because I have explored the theory that traditional video games have become too exclusive for their own good doesn't mean that I consider myself outside their spell. After all, I'm right in the demographic. And I believe that my demographic -- what is considered the media-saturated, hardcore gamer -- will absolutely eat this game up. I don't go to the movie theater without my Game Boy Advance SP. (Sorry, the DS is too bulky for my pockets. Come on, DS Lite.) But if I hadn't already played Brothers in Arms 3D for this review, I would certainly be tempted to, as this mobile game is a true console experience.

Brothers in Arms, for those unfamiliar with the franchise, is Ubisoft's World War II shooter series, not entirely unlike EA's popular Medal of Honor or Activision's Call of Duty. Shown in an over-the-shoulder perspective, Brothers in Arms 3D details your soldier's experiences in two battlefields: Normandy and Tunis. The Axis threat is not yet in its last throes, and you'll be fighting long and hard against some very aggressive Germans.

The game opens with a tutorial of sorts that teaches you the basic mechanics of the game. Checkpoints lead you through the environments, which are very much alive with gunfire and the general chaos of war. You move with either the thumbpad or the 2, 4, 6 and 8 keys. Strafing is handled with 1 and 3. Newer handsets can handle multiple button inputs, so you can indeed shoot while running. You can lob grenades into enemy nests, using a scope to target snipers, and call on heavy firepower to flush out hostiles.

Later missions will introduce you to vehicles, which really offer variety -- even when none is needed. Even if the game was entirely on-foot, you'd have to be a hard-hearted game snob to get bored. The tank missions are especially thrilling, as you command those monsters against other tanks in the battlefield.

The contextual commands act as shorthand in frantic situations. When you run up to a wall, your soldier immediately goes flush. When you approach a crate or barricade, your soldier crouches. Press forward when the soldier crouches behind a crate and he leaps over it with rifle raised. This "shorthand" is imperative for success on a mobile phone, as you don't have all the freedom to map actions to the almost unlimited buttons of an Xbox 360 controller. And, in many ways, this is preferable for me. Sometimes having too many commands mapped to all those buttons can lead to trouble. For example, last night I was playing Ghost Recon Advanced Warfighter online and while trying to get away from a grenade, I accidentally pressed in on one of the sticks too hard, slipped into scoped mode, and was totally unable to run away fast enough.

The action is Brothers in Arms 3D is fast and indeed quite furious. The enemies are good shots and are smart about charging ahead or taking cover. All of your weapons are put to good use -- nothing is superfluous. Grenades are used to destroy enemies hiding behind bunkers. Bazookas are used to target either hard-to-reach hostiles or to bring down bigger targets.

As mentioned, the atmosphere in Brothers in Arms 3D is incredible. The ambient noise, such as the crack of faraway gunfire or the roar of enemy fighter engines zooming overhead, is pretty amazing for a mobile game. There is quite a bit of digitized speech, from the threats of Nazi thugs to your allied soldiers. The environments are huge (for mobile) and feel incredibly open, even though the game does "guide" you quite a bit through them. The polygonal soldiers and enemies look good up-close, covered with nice textures. When they get a bit away from the camera, though, individual soldiers can look more like a jumble of gray polygons than an actual enemy trooper. The buildings are well constructed, too, although the draw-in distance lets you sometimes see pieces load into place. That might be a big deal in a game running on the PS2, but for an ambitious mobile game like this that is so far ahead of the curve, I hardly cared.

Closing Comments
Brothers in Arms 3D is an achievement. This is the mobile game you can wag under the nose of those snotty, graphics whore friends that turn their noses up at cell phone gaming. This is an incredible game in its own right, but framed in the context of mobile gaming, it's a triumph. If you have a 3D handset that can run this, give it a download. And if you are still sitting on that free handset you got with a two-year contract, Brothers in Arms 3D is reason to upgrade. I will always treasure casual games, but I cannot deny what Gameloft has accomplished here. This sets the bar for hardcore games on mobile, and I honestly don't know if anybody (save for Gameloft themselves) can beat it.

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Real Football: Manager Edition



Many of us still harbour dreams of being spotted playing for our local pub teams on a Sunday morning, and being thrust into the starting line-up for a local derby against our biggest rivals. But as you hit your early 30s, and your beer gut hangs quite impressively over your jeans, you have to admit the opportunity might have passed.

Which might explain the popularity of football management titles. Look how many chubby managers hang around the top leagues, after all. On paper, however, a game that looks much like a slightly colourful spreadsheet and doesn't even allow you to control things out on the pitch, seems about as exciting as a lifetime of accounting.

But Real Football: Manager Edition – shockingly, a managerial spin-off of the sublime Real Football 2008 – not only proves that this brand of gaming genius can offer up a tonne of excitement, but even be more exciting than forcing your overpaid winger to cut inside and lash a left foot strike right into the top corner of the old onion bag.

After an ample loading screen to initiate the game, you're prompted to enter all your details, including your own specific style of management. If you fancy being a Jose Mourinho-style media magnet, then simply choose that particular brand, and away you go. Alternatively, if you're a typical shouty lower league Yorkshireman who prefers to just repeatedly scream "Get yer bloody foot in!" over and over again, then there's even a slot for you.

It's not just the Premier League that gets to sample your managerial greatness. The top two leagues from England, Italy, Spain, France, and Germany are all available to choose, meaning if you feel like a change from the drudgery of cold wet balls slapping your thigh during the good old English winter, you and your genius can scarper to the south of France.

Sadly, lack of licences means that teams don't always have their correct names. Arsenal, for example, are simply called 'London'. Still, player names are almost always spot on, which certainly helps as you scour the transfer market to find that one signing who can turn your season around, and get the fans off your back.

However, player stats are a different matter. Those of the 'big boys' may be absolutely right on the money, but drop down a division and the quality stars to waver. Expect to find some players who are designated to wrong positions, or the star winger whose name adorns the back of your shirt in real life to be rated statistically akin to a pile of rubbish.

On to business, then, and after taking control of your favourite club the board will lay out their expectations for you to hit in the coming season, along with the kind of cash you'll be given to achieve those lofty targets. Where Man Utd and Chelsea might crave winning almost every competition you enter, Derby will be happy with you simply avoiding relegation and having a bit of a run in one of the cups, resulting in a different style of game for every squad you take control of.

And it should be noted everything is under your control. The hiring and firing of staff, the signing of over-paid foreign journeymen that will destroy your squad's morale, and the selling of your fan-favourite for half his current worth because he dared disagree that a stint in goal might be perfect for him... you make the decisions and must live by them.

Once on the pitch itself, you still have a wealth of options to consider. You can tweak your team's attacking/defending disposition at will, so you can urge them on for that killer second goal just before half-time if you're feeling like taking a few risks. A quick prod of '*' changes your view, too, meaning you can flick between the 3D view of the pitch, a 2D top-down overview, and a rundown of the game stats at will.

As it's based on the Real Football engine, there's little surprise to find Real Football: Manager Edition plays a good game. Alright, odd instances of dodgy AI make unwanted appearances, mostly characterised by some pathetic man-marking that'll leave you tearing your hair out in frustration.

But hey, that's the life of the football manager we're afraid. Besides, you can have a good old shout at them at half time if they deserve a bit of the old hairdryer treatment.

At the end of the day, Real Football: Manager Edition is a stunning companion for Real Football 2008. If you're a little tired of working your fingers on the pitch, having the chance to manage your charges and win the trophies proves to be equally as enthralling. Footy fans, get it bought.

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Age of Empire III Mobile


   



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Warfare Incorporated




Warfare Incorporated is set in a future ruled by super corporations engaged in no-holds-barred competition for the resources of the galaxy. The action centers around the newly discovered planet Icarus with its astounding mineral wealth and mysterious alien relics. Players take the role of a junior executive at the underdog ACME Exploration Corporation, discoverer of Icarus, and work their way up the corporate ladder by demonstrating their strategic and tactical skills in a campaign of increasingly challenging missions. Early missions concentrate on resource gathering and combat with ACME's chief rival OMNI Industries and as the game develops other factions and the power of the alien technologies come into play.

After completing the 20 story-driven single player missions, join with up to 4 players over WiFi or Bluetooth for head-to-head multiplayer action on 21 additional battlefields. Create your own single or multiplayer missions with the free Mission Editor or try the dozens of user-contributed missions online.

Features
� 14 single player missions
� 6 bonus missions
� Up to 4 players can play head-to-head on 21 multiplayer maps
� Mission editor for creating new single and multiplayer missions
� Several dozen free user-contributed missions available online
� 2 alien landscapes / 11 military units / 11 building types
� 4 channel audio - digitized sound effects
� Stunning graphics - color and grayscale, low and high resolution supported, portriat and landscape where possible.

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